Sock_Guy101
Active Member
Howdy guys, I wanna talk about revamping the Jungle Map on PvP. Before I say anything else though I'd like to say that I'm not a PvP person myself and that this suggestion is solely based on the mechanic problems with the map 'Jungle'.
I have played enough of PvP on the map 'Jungle' to realize this one issue, that being people really only "pvp" at this corner of the map. Sure there is a few battles that go elsewhere in the map, but I think most people could probably agree with me that this corner is the main fight zone.
Now if this isn't an issue we can drop the subject right here. What I suggest should happen is a Revamp of the map that which in turn would centralize the map a little. My idea whenever I think of a PvP map is that a player should feel like he/she can go anywhere in the map for a good fight.
Suppose you made the argument saying But Players Are drawn to the fight (where other players are) There wont ever be players everywhere on the map at once. My answer to that is that shouldn't be an issue. The point here is making the player feel like he can go anywhere on the map to get a good fight.
If you PvP a lot on HHG you've probably noticed on some maps there is always that one side of the platform when you spawn in you jump off. That is because you know already where all the players will be without even looking. And there lies my suggestion, to remove that 'knowing'.
If you see my point, I think this can be also applied to other maps aswell, but i'll leave it up to the Build teams digression as I will not repeat this suggestion. I wont pretend I know the build teams schedule. But I think this is worth looking into.
Thanks for Reading!
-SockGuy
I have played enough of PvP on the map 'Jungle' to realize this one issue, that being people really only "pvp" at this corner of the map. Sure there is a few battles that go elsewhere in the map, but I think most people could probably agree with me that this corner is the main fight zone.
Now if this isn't an issue we can drop the subject right here. What I suggest should happen is a Revamp of the map that which in turn would centralize the map a little. My idea whenever I think of a PvP map is that a player should feel like he/she can go anywhere in the map for a good fight.
Suppose you made the argument saying But Players Are drawn to the fight (where other players are) There wont ever be players everywhere on the map at once. My answer to that is that shouldn't be an issue. The point here is making the player feel like he can go anywhere on the map to get a good fight.
If you PvP a lot on HHG you've probably noticed on some maps there is always that one side of the platform when you spawn in you jump off. That is because you know already where all the players will be without even looking. And there lies my suggestion, to remove that 'knowing'.
If you see my point, I think this can be also applied to other maps aswell, but i'll leave it up to the Build teams digression as I will not repeat this suggestion. I wont pretend I know the build teams schedule. But I think this is worth looking into.
Thanks for Reading!
-SockGuy