• We are now in Discord! Join our community discord for latest server news and more! You will also get a FREE RARE TREASURE when successfully linking your account! Join now, click here!
  • This portion of the forum has moved to Discord!

Gamemode New Gamemode

IS IT GOOD

  • AWESOME

  • Yes

  • Undecided

  • I don't know

  • Completely TRASH


Results are only viewable after voting.

andrew louie

Active Member
Gamemode Name-Apocalypse
You must survive as long as you can with a team of 15-25 players. The longer you survive the more gems you gain for Classes/kits/upgrades. There are supply crates that spawn in the basement/spawn every 10-15 rounds but however, the more waves you survive the harder it gets to get power ups and the less supply there is, so you must work as a team (all words in this Gamemode will be white) 100 gems for every 15 rounds.1



KITS/CLASSES
1. Soilder- Has a bow with punch 1 and 64 arrows, gets one every 5-7 seconds (free)
2. Destructor- Has 5 tnt that can be thrown. Gets one every 30 seconds. And will get potions of healing ONLY FOR ZOMBIES. (Free)
3. Builder- has 3 stacks of cobble and revived a stack every 20 seconds, also has mortar which is used to make the cobble stronger. (Free)
4. Chemist- Gets every single potion every 15 seconds and can be stacked also has a special gem that will heal every player 4-5 hearts. (1,000 gems)
5. Destroyer- Has a explosive bow and gets 1 arrow every thirty seconds. (2,000 gems)
6. HAILMARY -has a bow with flame 1 and power 2 that if held down left click it, would fire 5 arrows per second revives 5 arrows let second. (mocking jay+ 2,000gems)
7. Seismic waves- Has a gem that if clicked can create a seismic wave that will blow zombies back as far as 30 block and will kill most of the zombies, gem recharges every 35 seconds. (Tribute+2,000 gems)
8. Radiation- has a emerald that when right clicked will produce a large area 32-32 circle and will do damage to any mob and does 5 hearts per second, gem recharges every 37 seconds. (Career+500 gems.)
9. Sniper- has a bow with death kill 30 (customized enchanted). Gets 1 arrow every 10 seconds and can kill a zombie with a 50-70 block range. (Sponsor+ 500 gems)

Perks
MEMBER-Wooden sword with knock. 2 lether with protection 1
TRIBUTE-wooden sword with sharp 2 and knock 1 Leather with protection 4
CAREER-Iron sword with sharp 2 Full Iron
SPONSOR- Iron sword with knock 2 and fire aspect 1 Full Iron with protection 1
PEACEKEEPER-Iron sword with sharp 3 and knock 1 Full Iron with protection 3
CAPITOL-Iron sword with sharp 5 and fire aspect 1 Full diamond
MOCKINGJAY- Diamond sword with sharp 2 and knock 1. Full diamond with protection 1.
 

Trenly

Admin
Admin
This sounds like an interesting idea, but perhaps some of the classes may need to be nerfed a little. I will post more later when I have the availability of my pc. I would be interested in (privately) building a map or two, but I would need a coded plugin first for testing the maps.

Edit: posted some ideas for nerfs, buffs, and other classes below
 
Last edited:

Cptcreeper64!

Trusted Member
Gamemode Name-Apocalypse
You must survive as long as you can with a team of 15-25 players. The longer you survive the more gems you gain for Classes/kits/upgrades. There are supply crates that spawn in the basement/spawn every 10-15 rounds but however, the more waves you survive the harder it gets to get power ups and the less supply there is, so you must work as a team (all words in this Gamemode will be white) 100 gems for every 15 rounds.1



KITS/CLASSES
1. Soilder- Has a bow with punch 1 and 64 arrows, gets one every 5-7 seconds (free)
2. Destructor- Has 5 tnt that can be thrown. Gets one every 30 seconds. And will get potions of healing ONLY FOR ZOMBIES. (Free)
3. Builder- has 3 stacks of cobble and revived a stack every 20 seconds, also has mortar which is used to make the cobble stronger. (Free)
4. Chemist- Gets every single potion every 15 seconds and can be stacked also has a special gem that will heal every player 4-5 hearts. (1,000 gems)
5. Destroyer- Has a explosive bow and gets 1 arrow every thirty seconds. (2,000 gems)
6. HAILMARY -has a bow with flame 1 and power 2 that if held down left click it, would fire 5 arrows per second revives 5 arrows let second. (mocking jay+ 2,000gems)
7. Seismic waves- Has a gem that if clicked can create a seismic wave that will blow zombies back as far as 30 block and will kill most of the zombies, gem recharges every 35 seconds. (Tribute+2,000 gems)
8. Radiation- has a emerald that when right clicked will produce a large area 32-32 circle and will do damage to any mob and does 5 hearts per second, gem recharges every 37 seconds. (Career+500 gems.)
9. Sniper- has a bow with death kill 30 (customized enchanted). Gets 1 arrow every 10 seconds and can kill a zombie with a 50-70 block range. (Sponsor+ 500 gems)

Perks
MEMBER-Wooden sword with knock. 2 lether with protection 1
TRIBUTE-wooden sword with sharp 2 and knock 1 Leather with protection 4
CAREER-Iron sword with sharp 2 Full Iron
SPONSOR- Iron sword with knock 2 and fire aspect 1 Full Iron with protection 1
PEACEKEEPER-Iron sword with sharp 3 and knock 1 Full Iron with protection 3
CAPITOL-Iron sword with sharp 5 and fire aspect 1 Full diamond
MOCKINGJAY- Diamond sword with sharp 2 and knock 1. Full diamond with protection 1.
Yes yes. But the real question is,"will it blend?"
 

Trenly

Admin
Admin
Gamemode Name-Apocalypse:

You must survive as long as you can with a team of 5-20 players. The longer you survive the more gems you gain for Classes/kits/upgrades. There are supply crates that spawn every 10-15 rounds; however, the more waves you survive the harder it gets to get power ups and the less supply there is, so you must work as a team.

KITS/CLASSES
Has a bow with punch 1 and 64 arrows, gets one extra arrow every 5 seconds (free)
Has tnt that can be thrown. Gets one every 10 seconds. Also, every 30 seconds gets 4 splash potions that instantly kill zombies, up to 16 at one time (Free)
Recieves 32 cobblestone every 45 seconds. This can be used to build defenses.*see footnote*
Gets 16 healing potions every 10 seconds and also has a special gem that will heal every player up to 5 hearts depending on how close they are (less hearts the further away) with a cooldown of 45 seconds. (1,000 gems)
Has a explosive bow and gets 1 arrow every thirty seconds. (2,000 gems)
Has a knockback stick, and does 1 heart of damage per second to all zombies in a 7.5 block radius of the player. Can heal other players fully, but not other mages or themselves (cooldown 90 seconds) (5k gems)
With permanent speed, the ninja can easily throw his shurikens (axe) to decapitate zombies. He gets one axe every 5 seconds, stackable up to 16 at one time. (1.5k gems)
Armed with a sharpness 4 bone and able to summon spirits of the dead, when the witch kills five zombies, two skeletons spawn to help kill zombies. Skeletons live for 10 seconds, unless they are killed by zombies (500 gems.)
Given an extra level of protection on their armor, the warrior wields an iron sword. Regenerating health at 1.5x the normal rate, he is able to take on hordes of zombies (free)
A fire aspect 2 stone sword, and a flint and steel set zombies ablaze with ease. Able to set fire to all zombies in a 15 block radius for 15 seconds; cooldown 45 seconds

MEMBER-Leather armor
TRIBUTE-Leather armor with protection 1
CAREER- Leather armor with protection 2
SPONSOR- Chain armor;all Items in hotbar gain durability at +1 durability every 5 seconds
PEACEKEEPER- Iron armor; all items in hotbar gain durability at +3 durability every 5 seconds
CAPITOL-Iron armor with protection 1; all items in hotbar gain durability at +5 durability every 5 seconds
MOCKINGJAY- Diamond armor; all items in hotbar never break

Builder: When a zombie comes within 2 blocks of the cobblestone, it turns into an immobile silverfish disguised as cobblestone. Zombies should be made to target silverfish, and will then be able to break defenses. Builder kit can be upgraded (50 gems per level) and each level of upgrade provides more life to the "cobblestone".
 

ParadoxTaco

Well-Known Member
This sounds alot like an old gamemode idea i had.
Description: Survive from waves of zombies will holding the fort against your friends
Gameplay: In this game you must survive till time runs out. There are two teams, humans and infected. The goal of the humans is to hold out for 5 minutes while being hammered at by npc zombies. To add to the chaos player zombies will also join in the fray. The game starts with 1 player zombie and 3-15 humans (depending on player amount)(players are given 30 seconds to prepare) if a human is slain then they become a zombie. The goal for the zombies is to slay all humans. But thats the base of the game. Humans can fortify windows/doors/walls(some wall would be breakable)
Fortified doors would be iron doors and windows would become iron bars. Also players can move certain items(beds/tables/chairs/cabinets/shelfs) to help with the fortifying. (Where a object would be placed would be outlined in green glass. If its red its either to far away or another object is in the way)Depending on how heavy that object would be changes how much slowness it gives you (it adds realism so it seems like your slowed down from carrying a heavy object) also while carrying an object you are unable to use any of your items ( there will only be two things in your hotbar while carrying an object. These items would be two player head that are right and left arrows that allow you to rotate the object. There are two tools that can be used. These twos are the wrench and the hammer. The hammer allows players to fortify while the wrench repairs objects. This might make the humans seem op but thats where the player zombies come in. P.Zs(player-zombies) have the ability to choose different types of zombies. An example would be a baby zombie. This zombie, with its oneblock height could easily sneak through a badly made barricade.
Another would be poison zombie. A slow but deadly zombie that poisons its prey.
Another thing is the in-game store. When you first join the game you have a certain amount of money. This can be used to buy none-permanent weapons. When you first start a round your basic load-out is a pistol and a wooden stick (wood sword retextured) money is gained by kill zombies.
To access the shop you would have a radio that allows you to purchase items. The shop is also where you can purchase the wrench and hammer. You can also purchase fortification crates (piston headed block) that can be added to your defense. Guns,ammo,defenses,armor,tools, and grenades can all be bought from the shop. Another object that can be bought from the shop is an ammo crate. This crate when opened gives who ever opened it ammo. This has a 30 second cool down per player. For the P-Zs every minute a random player is chosen to become a boss zombie. These zombies are strong an can deal major damage to the humans. An example would be chain-zombie
This boss would have a item (retextured and named chainsaw) that can tear through barricades and humans.
Another thing to note that the humans should work together. You get no extra gain for be last man standing. Sodon't be a troll. If you win as a human then you get 20 coins
If you win as a zombie then you get 10 coins.
2 hearts equal a full heart
Also an example for durability is a window has 1 heart. A fortified window has 15 hearts. A npc zombie deals 2 heart but npc zombies only attack doors or anything in the direct path needed to get the humans. A shelf has 45 hearts, fortify crate has 60 hearts but is 1x1 block. Baby zombies deal 1 heart. One thing to note is zombies dont deal damage by punching the object. They deal damage by breaking it. This makes fortified doors and windows almost impossible to break through. How every, chain zombies weapon would be a pickaxe retextured. Also it deals 15 hearts. This allows him to basically shred anything, but the catch is he has slowness 2 mining-fatigue 2
Coins can be used to upgrade your money starting amount or buy perma starting weapons.Also increase your player health(starting player health is 30 hearts). They can also be used to be special zombies and zombie bosses.
 

andrew louie

Active Member
This sounds like an interesting idea, but perhaps some of the classes may need to be nerfed a little. I will post more later when I have the availability of my pc. I would be interested in (privately) building a map or two, but I would need a coded plugin first for testing the maps.

Edit: posted some ideas for nerfs, buffs, and other classes below
Yeah, I didn't go into details
 

andrew louie

Active Member
This sounds alot like an old gamemode idea i had.
Description: Survive from waves of zombies will holding the fort against your friends
Gameplay: In this game you must survive till time runs out. There are two teams, humans and infected. The goal of the humans is to hold out for 5 minutes while being hammered at by npc zombies. To add to the chaos player zombies will also join in the fray. The game starts with 1 player zombie and 3-15 humans (depending on player amount)(players are given 30 seconds to prepare) if a human is slain then they become a zombie. The goal for the zombies is to slay all humans. But thats the base of the game. Humans can fortify windows/doors/walls(some wall would be breakable)
Fortified doors would be iron doors and windows would become iron bars. Also players can move certain items(beds/tables/chairs/cabinets/shelfs) to help with the fortifying. (Where a object would be placed would be outlined in green glass. If its red its either to far away or another object is in the way)Depending on how heavy that object would be changes how much slowness it gives you (it adds realism so it seems like your slowed down from carrying a heavy object) also while carrying an object you are unable to use any of your items ( there will only be two things in your hotbar while carrying an object. These items would be two player head that are right and left arrows that allow you to rotate the object. There are two tools that can be used. These twos are the wrench and the hammer. The hammer allows players to fortify while the wrench repairs objects. This might make the humans seem op but thats where the player zombies come in. P.Zs(player-zombies) have the ability to choose different types of zombies. An example would be a baby zombie. This zombie, with its oneblock height could easily sneak through a badly made barricade.
Another would be poison zombie. A slow but deadly zombie that poisons its prey.
Another thing is the in-game store. When you first join the game you have a certain amount of money. This can be used to buy none-permanent weapons. When you first start a round your basic load-out is a pistol and a wooden stick (wood sword retextured) money is gained by kill zombies.
To access the shop you would have a radio that allows you to purchase items. The shop is also where you can purchase the wrench and hammer. You can also purchase fortification crates (piston headed block) that can be added to your defense. Guns,ammo,defenses,armor,tools, and grenades can all be bought from the shop. Another object that can be bought from the shop is an ammo crate. This crate when opened gives who ever opened it ammo. This has a 30 second cool down per player. For the P-Zs every minute a random player is chosen to become a boss zombie. These zombies are strong an can deal major damage to the humans. An example would be chain-zombie
This boss would have a item (retextured and named chainsaw) that can tear through barricades and humans.
Another thing to note that the humans should work together. You get no extra gain for be last man standing. Sodon't be a troll. If you win as a human then you get 20 coins
If you win as a zombie then you get 10 coins.
2 hearts equal a full heart
Also an example for durability is a window has 1 heart. A fortified window has 15 hearts. A npc zombie deals 2 heart but npc zombies only attack doors or anything in the direct path needed to get the humans. A shelf has 45 hearts, fortify crate has 60 hearts but is 1x1 block. Baby zombies deal 1 heart. One thing to note is zombies dont deal damage by punching the object. They deal damage by breaking it. This makes fortified doors and windows almost impossible to break through. How every, chain zombies weapon would be a pickaxe retextured. Also it deals 15 hearts. This allows him to basically shred anything, but the catch is he has slowness 2 mining-fatigue 2
Coins can be used to upgrade your money starting amount or buy perma starting weapons.Also increase your player health(starting player health is 30 hearts). They can also be used to be special zombies and zombie bosses.
Maybe, blocking dead (different Gamemode)
 

Trenly

Admin
Admin
andrew louie

I will not pass anything on. Zainos is the only one who decides of, and when, a suggestion will be added.

Your multiple posts are very spammy and there is no need to post them separately, since you can quote more than one post in a message.


I am glad you like my ideas, but Zainos will have to be the one who decides.
 
Top