Suggestions? Okay, here goes:
- Make it look less worldedited
- Add a bunch more detail
- Prevent the biospheres from inhibiting jumping
- Make it more original. There are tons of maps based off of biomes, what sets this one apart?
- Make more room for pvp. As it is, the only real room for decent pvp is on top of the domes. Inside the domes it just seems that you would get killed within a few seconds due to all the objects inside them
Tbh, I
don't like the idea of the map at all. I don't think it's creative, and its
not suited for scbb. While there is more detail than there was in V1, there still
needs to be more detail if it were to be added imo. I think the best suggestion I can give in this case would be to start over.
Abandon this idea and come up with a better one that you can make really well suited to the gamemode and very detailed.
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Keep in mind that when I work on a map, even with a team, it can take months to get enough detail into it that I feel comfortable submitting it. Some maps can be made more quickly, but the best ones take a while. And I don't just run with an idea. I think about what structures would work well with a theme, and how I can make them detailed. I think about what type of map the theme would be best for. I think about how long I will have to work on the map (so I don't start an Easter map with only a week to finish it, etc.). I think about what effects could be added so it's not just another map, i.e. Is it snowing in one area but raining in another.
Maps take time and effort. Not just a will to be a map.