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Global Jailbreak

SAFollis

Trusted Member
Jailbreak is where a warden will give many prisoners orders. There are also guards, which help the warden make sure the prisoners follow the warden's orders. Also please note that warden's orders get reset each round.

If you add this, feel free to change it however you want. Also I might've forgotten some parts because there's a lot of parts into a simple game.

Here is more info:

The warden and other guards spawn at the armory, where they will grab 2 guns (1 pistol and 1 other type of gun that isn't a pistol). The prisoners will want to sneak their way here without being caught by the guards.

Freeday is where prisoners do not have to listen to the wardens and other guards orders. The only thing prisoners can be KOS for are: Picking up guns, Going in kos areas (like the armory and places only wardens are supposed to go to), and holding/shooting their gun.

These things are KOS: Not following the wardens orders (unless freeday), picking up guns, going in kos areas, and holding/shooting your gun

RDM (or Random Death-Match) is where a guard or warden kills people for no reason (Wardens can also RDM other guards, but guards can't kill the warden or other guards). This can get the player killed for that round (first offence), killed for the next 3 rounds (second offence), kicked for 24 hours (third offence) and finally a ban for 3 days (fourth offence)

Also note that RDM offences only apply to Jailbreak, and not the other gamemodes.

This would be playing music in the microphone, randomly saying junk or talking over the warden.

Wardens can mark prisoners as a rebel by typing /mark Username
Wardens can slay guards who RDM or break his rules with /slay Username (NOTE: They cannot do this with prisoners)
Wardens can give prisoners any command they choose, as long as it doesn't mean they will die whether they follow it or not (e.g. Everyone walk into this lava or you will be KOS)
Wardens can set warden waypoints, which is where the warden right clicks or left clicks with a special gun to show a waypoint (right click is waypoint B and left click is waypoint A).
Wardens have full diamond armor (1 guard has full iron, another has full chainmail, another full gold and the rest have full leather)

Wardens can not make prisoners stay in their cell all day.
Wardens can not make prisoners do a death sentence command.
Wardens can not break any rule listed somewhere else in the list.
Wardens can not only use chat. (need a mic) If they don't have a microphone it is a freeday.

Guns that spawn randomly around the map (mainly cells, secret areas, etc.):
Pistol, 1 heart of damage each hit. Semi-automatic. (8 max clip size, 32 max ammo)
Pistol (type 2), half a heart of damage each hit. Semi-automatic. (12 max clip size, 100 max ammo)
Guns that can spawn at special locations (like the armory):
M4a1, a machine gun that does half a heart of damage. (30 max clip size, 250 max ammo)
AK-47, a machine gun that does 1 heart of damage. (20 max clip size, 150 max ammo)
Both pistols (see above)
AWP, a semi-automatic sniper rifle that does 2.5 hearts of damage. (10 max clip size, 40 max ammo)
SCOUT, a sniper rifle that does 5 hearts of damage. (10 max clip size, 30 max ammo)
NOTE: a semi-automatic gun is where you don't have to reload each time you want to shoot a new bullet, all you have to do is fire again. This means that you need to do a "mini" reload on the scout to shoot again.

There are 3 types of grenades, which do different effects.
Sadly you can only carry 3 grenades at a time.
Grenade 1: Explosion.
This grenade would summon an exploding creeper upon hitting an object.
Grenade 2: Smoke.
This grenade would give everyone in a 10 block radius of it (upon hitting an object) a blindness effect for 7 seconds.
Grenade 3: Nausea.
This grenade would summon cobwebs in a sphere with a radius of 5 upon hitting an object. This would slow down players and make it hard to see. The cobwebs would disappear after 3 seconds.

KOS areas are places that people will be KOS for if caught inside of them.
Examples: Tunnels, vents, ghost walls (tunnels and vents are secret areas that lead to other places, which can let prisoners escape quickly from guards and wardens, and ghost walls are the same thing, but you don't have to break anything to get into them), armory and places the warden say are now KOS areas.

Also you will see the text "You are in a kos area" underneath your cursor in dark red letters if you enter a kos area.

You can vote to slay someone with /voteslay Username Reason, which will start a vote to slay someone. Chat will show "Username has started a vote to slay Username for Reason. Type /vote yes or /vote no." If 70% vote "Yes" then they will be slayed for that round.

Upon a round ending there will be 10 seconds where nothing happens. That is, to all prisoners. To guards they will see the chat like this:
Warden Selection:
Player 1
Player 2
Player 3 (Previous Warden)

Player 4
Open chat and click a name to vote
Where the players listed are the guards, and the person with the red name is yourself--so you can't vote for yourself. Then, after the 10 seconds are over, a new round starts with the guard having most votes as the new warden. (if no one votes a warden is chosen randomly)

When Prisoners want to be Guards (and vice versa) they can type /team switch to go into a queue which will let them switch teams. It will say "You are currently ___ in the queue for ___ team" if you aren't going to be switched instantly next round. The amount of people that can be on guard team is a quarter of the people online. Guards cannot be prisoner unless a prisoner joins the guard queue, and then the prisoner will be guard and the guard will be prisoner.

Member: Nothing
Tribute: Nothing
Career: Going up 1 rank in the queue if not first already
Sponsor: Going up 2 ranks in the queue if not first already
Peacekeeper: Going up 2 ranks in the queue if not first already, 25% chance of dealing an extra half a heart of damage for each shot.
Capitol: Going up 3 ranks in the queue if not first already, 33% chance of dealing an extra half a heart of damage for each shot.
Mockingjay: Going up 5 ranks in the queue if not first already, 50% chance of dealing an extra half a heart of damage for each shot.

When you shoot someone in the head you deal 2x as much damage. (allowing for 1-shots with the SCOUT and while shooting a guard semi-low on health with bad armor)
When you shoot someone in the body you deal no extra damage.
When you shoot someone in the arm or leg you deal 75% the amount of normal damage.

Guards can NOT KOS camp! KOS camping is where a guard camps in a KOS area (staying in the same KOS area for 15+ seconds, and 5+ seconds if they're standing still)

Sadly, this would need a resource pack to show the guns. Also the bow sound would be the shots. (which for people without it the sound would make since, but people with it would hear shots)

This would require something like teamspeak to be created for talking, because it would be hard for chatting only.
 

Tbucs19Gaming

Trusted Member
Call Of Duty Black Ops III?


HHGN.gif
HHGN2.png
 

SAFollis

Trusted Member
sounds like that game everyone was hyped about i forgot the name

EDIT: Cops and Robbers
Yeah but it has more stuff and is a lot better lol (you have to kill the guards instead of escaping, for example)
Garry's Mod
Would this be a rounds thing with different lobbies?
There are rounds, and there could be lobbies if needed
 
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