What I am suggesting is less of a nerf then a rework I couldn't think of any nerf for trapper that wouldn't make him ****. The idea surrounding my rework was to make it less of a combat class and more of a stealthy luring people into traps class.
List of buffs/nerfs
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1. Poisoner kit: make it so the poison will hit/slow the chaser for a period of time but not damage them
[something like when the chaser would normally take poison damage cause a .25-.5 second slow]
2. Trapper kit: when playing this class I was actually...
It wouldn't be pvp arena though because you would get a penalty for trying to hit someone that isn't your target so you have to watch out for collateral and the entire idea would to be blend in until you can surprise them and do enough damage that they don't have time to react.
The fact that you can't kill the hunter causes several problems
Runner is incredibly powerful. You can not escape from a good runner. [This would be completely fixed if you can kill the hunter]
The fact that you can't kill the person chasing you makes it very hard to play the squishier classes...